The lights flicker, your heart pounds, and a chilling breeze sweeps through the abandoned asylum. You reach for the deck of tarot cards, hoping for a glimpse into the ghost’s intentions. Will you draw a card of fortune, or will death stare back at you?
Phasmophobia grabbed many horror game fans. This game blends investigation and survival. Facing paranormal entities is thrilling. Tarot cards bring a layer of mystery and chance. They offer powerful, yet risky, ways to influence the hunt.
This guide explores tarot cards in Phasmophobia. I will explain what each card does and how to use them. I will also share tips to help you. This way, you can limit bad outcomes when you draw.
Understanding Tarot Cards in Phasmophobia
Tarot cards introduce an element of unpredictability. Each card drawn brings risk. Each also brings opportunity. Knowing how they work is key to surviving hunts.
How to Find and Use Tarot Cards
Tarot cards spawn randomly on any map. Look on tables, shelves, or the floor. Once you find the deck, press “F” to draw a card. You can only draw one card at a time. Then you have to wait for another deck.
Remember, drawing a card can have instant effects. Be ready for anything. Sanity is key when using these cards.
The Deck Composition: What Cards Can You Draw?
The deck holds a mix of cards. Some are positive, some are negative, some are neutral. Here’s a peek at the cards you may draw:
- Positive: The Sun, The High Priestess, The Emperor, The Empress, The Star, The Moon.
- Negative: Death, The Hanged Man, The Tower, The Devil.
- Neutral/Variable: The Fool, The Magician, The Lovers, Justice, The Hermit, Wheel of Fortune, Strength, The Chariot, Judgement, The World.
Each card’s effect is unique. Learning what each does is vital for any ghost hunter.
Randomness and Probability: Is It All Luck?
Drawing tarot cards seems like pure luck, but is it? Phasmophobia mixes chance and probability. The game picks a card randomly from the deck. Certain conditions may influence the outcome. Low sanity can affect your chances. Some believe the ghost type influences draws. Experiment and record your findings.
Decoding Each Tarot Card and its Effects
Each card offers unique effects. Some offer benefits, and others bring danger. Understanding each card is important.
The Fool: A Risky Gamble
The Fool does nothing most of the time. It simply burns the card. This is useful if you want to get rid of the Tarot cards.
The Magician: A Powerful Ability
The Magician will cause the next ghost ability to occur instantly. This includes ghost events and hunts.
The High Priestess: Grants sanity.
The High Priestess revives a dead teammate. The revived player returns with 50% sanity. This card can only be used if someone is dead.
The Empress: Restore Sanity
The Empress grants you a sanity boost of +30%. Use this card to keep your sanity up.
The Emperor: Increases Speed
The Emperor initiates a ghost hunt. The ghost’s speed is increased for the duration of the hunt.
The Hierophant: Prevents Hunts
The Hierophant will prevent the next hunt. This is great if you want to do some more investigating.
The Lovers: Sanity Exchange
The Lovers card either grants or drains 25% sanity. If you are at 75% or above, you lose sanity. If you are at 74% or lower, you gain sanity.
The Chariot: Revives the Dead
The Chariot will cause the ghost to move to a random location. The ghost will roam towards a random player.
Justice: Sanity Increase or Decrease
Justice either grants or drains 25% sanity. You have a 50/50 chance of either gaining or losing.
The Hermit: Ghost Room Trap
The Hermit teleports the ghost to its room. It traps the ghost there for a short amount of time.
Wheel of Fortune: Spin to Win (or Lose)
The Wheel of Fortune either grants or drains 25% sanity. A green wheel means you gain sanity. A red wheel means you lose sanity.
Strength: Increased Speed
Strength causes your speed to increase. You move faster for a short duration. This helps you evade the ghost.
The Hanged Man: Instant Death
The Hanged Man kills you instantly. Avoid this card at all costs.
Death: Triggers a Hunt
Death starts a ghost hunt immediately. Be ready to run and hide.
The Tower: A Sanity Drain
The Tower drains a large amount of sanity. You lose a significant chunk of your mental state.
The Devil: Triggers an Event
The Devil forces a ghost event. Be ready for a spooky appearance or interaction.
The Star: Reduced Sanity Drain
The Star decreases sanity drain. You lose sanity slower for a duration. This helps extend your investigation.
The Moon: Reduced Sanity Drain
The Moon decreases sanity drain. You lose sanity slower for a duration. This helps extend your investigation.
The Sun: Massive Sanity Boost
The Sun gives you a huge sanity boost. This can significantly prolong your time investigating.
Judgement: Ghost Appears
Judgement causes the ghost to appear. The ghost appears as a translucent figure.
The World: Reveals Ghost Room
The World reveals the ghost room. This helps you quickly locate the ghost’s location.
Strategic Uses of Tarot Cards for Ghost Hunting
Tarot cards can be powerful. Know how to mix them into your ghost hunting. This will help you succeed.
Using Cards to Identify Ghost Types
Certain cards may hint at the ghost. For instance, drawing Death often when near a Revenant might indicate its presence. Take notes. Look for patterns. This might narrow the ghost type.
Risk vs. Reward: When to Draw a Card
Decide when cards are best used. Need a sanity boost? The Sun or Empress may help. Want to force a hunt to collect evidence? Death or The Emperor might work. Always weigh the risks against possible rewards.
Team Communication and Coordination
Share your plans to your team. Tell them if you plan to draw a card. Shout out the card you draw. This helps everyone prepare. If you draw Death, your team knows to hide. If you draw The Sun, you all can be confident.
Minimizing Risks and Avoiding Disaster
Mitigating risks is key to using tarot cards. Here’s how to minimize bad outcomes.
Managing Sanity Levels Before Drawing
Keep watch over your sanity. Low sanity increases the chance of bad cards. If sanity is low, boost it first. Use sanity pills. Light candles.
Safe Locations for Drawing Cards
Do not draw cards in the ghost room. Pick safe spots near hiding places. This way, you can hide. You can run and hide.
What to Do After Drawing a Negative Card
If you draw Death, hide. If you lose sanity, take pills. If the ghost roams, be ready to move. Adapt quickly to survive.
Advanced Tarot Card Strategies and Tips
Here are some advanced tips and strategies. These can help you get the most from tarot cards.
Exploiting Card Effects for Specific Tasks
Use cards to force specific outcomes. Use The Hermit to trap the ghost. Then, get evidence. Use Strength to escape a hunt.
Recognizing Patterns and Predicting Outcomes
Watch for patterns in card draws. Does a certain location yield better cards? Does a certain ghost type have a stronger negative effect? Learn patterns. This can refine your strategy.
Balancing Risk and Reward for Maximum Efficiency
Master the balance between risk and reward. Some risks are worth taking. Some are not. Know when to push your luck. Know when to play it safe.
Conclusion
Tarot cards in Phasmophobia provide power. They also bring danger. Knowing each card’s effects helps you make smart choices. Use cards strategically. Mitigate the risks. Communicate with your team.
Remember, even with the best strategies, luck plays a role. Don’t be afraid to experiment. Learn from your experiences. One final tip: always have an escape plan.
Ready to test your fate? Grab a deck of tarot cards. Jump into Phasmophobia. See if you can predict the ghost!